c# - Weird shadows at the edge of a voxel mesh - Stack Overflow
By A Mystery Man Writer
Description
I am making a voxel game in Unity, and is trying to generate terrain procedurally. While the terrain generator works, there's also very weird shadowing around the corners of the mesh. What can be the
Unreal Engine 4.26 Release Notes
cycles render engine - Strange Shadow on mesh? - Blender Stack
Mesh throws shadows with weird corners and edges (stationary light
Glitchy shadows on model - Rendering - Epic Developer Community Forums
quot; Who controls the vocabulary , controls the knowledge "
HTF do I? Fix weird banding issues in shadows on meshes
c# - Bad shadows in custom mesh - Stack Overflow
c# - Making a hollow voxel cone - Stack Overflow
Code – Geoff Lester
modeling - Weird shadow issue with Cycles? - Blender Stack Exchange
Games - WIP Small Works Game / Programming Thread
chriscummingshrg – Shader Fun
Unreal Engine 5.2 Release Notes
from
per adult (price varies by group size)